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Star Trek in UNREAL ENGINE 5! | Concept Trailer | Realtime Planet Showcase [UE5] [4K]

Further adventures innnn spaaaaace! This time featuring everyone’s favourite starship!

[Re-Upload] Somebody (thank you!) kindly pointed out that some of the shots were missing fill lighting on the Enterprise – and I realised that half the shots I'd used were the wrong ones! Thanks for the catch!

I’ve been working on improving this planet shader – still a-ways to go (and cloud shadows are still a pain at this scale), but I feel like the overall atmosphere (hah) is really coming together.

This excellent model of the Discovery-era Enterprise is by Wholock (link down below). Textures courtesy of NASA.

This entire scene was running real-time at 1080p on a single 3060. Still a little bit of jank, which is honestly to be expected when working with experimental workflows like this – but very promising!

"Star Trek - DSC Enterprise" (https://skfb.ly/6RyFZ) by Wholock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Obligatory disclaimer: this is not a game! It's really only a cinematic designed to test worflows with creating massive-scale planets in Unreal Engine 5, mostly for the purposes of visualisation/rendering/VFX...

[No fill light on the ship]

[No fill light on the ship]

[With a reflector plane loaded up with a simple blue material + Lumen GI to add fill light and highlights to the ventral sections of the hull]

[With a reflector plane loaded up with a simple blue material + Lumen GI to add fill light and highlights to the ventral sections of the hull]